Screens
How it plays
One look.
That's all you get.
The path lights up tile by tile, playing itself back as a little tune. Then it sinks, and the rest is down to what you managed to hold on to.
Watch it appear
Tiles light up one after another, each with its own note. The whole path plays like a melody.
Hold on to it
A few seconds is all you get. Then it's gone — and the next gap is a tile wider.
Walk it blind
Land where the path was and it rises up to meet you. Land anywhere else and, well. Down you go.
What gets in the way
Nothing at all,
at first.
Then things start turning up — one at a time, each with the board to itself, so you're never learning two at once. And the cube tells you what you're looking at the first time you meet it.
Spikes
They hover over the path, bobbing up and down. Slip underneath while one is up.
Lifting tiles
That tile has somewhere else to be. Wait for it to drop, or ride it up.
Decoys
Branches that look exactly like the path. One of them is lying to you.
The laser
Sweeps the whole gap, end to end. You cannot go round it. Jump.
Six ways to play
Same cube, same gap. Six completely different problems to solve with them.
Classic Clash
The main climb. Hearts to catch you, hints to save up and spend, checkpoints so a good run isn't wasted — and a board that gets meaner the higher you get.
Pure Play
The same crossing, stripped bare. No lives, no second looks, nothing in your way. Just you and whatever you remembered.
Tile Rush
One long path instead of levels. You see it once, then walk as far as memory takes you — every tile counts. Hearts sit out along the way, so it pays to remember where.
Point Hunt
Your cube is a die now. Landing safely isn't enough — it's the number facing up that scores.
Roll Call
The board asks for a number. Turn up showing exactly that face, or the streak ends there.
Guess Quest
Nobody shows you the path. Every other tile is standing — the ones in between are yours to work out.
Easy to live with
Two controls.
No tutorial.
Swipe to roll, tap to jump. That's the lot. Nothing is ticking down while you think, so take as long as you like — and it follows your phone into light or dark, with sound and buzz on their own switches.