A cube, a gap and a different challenge each time.

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Screens

How it plays

One look.
That's all you get.

The path lights up tile by tile, playing itself back as a little tune. Then it sinks, and the rest is down to what you managed to hold on to.

1

Watch it appear

Tiles light up one after another, each with its own note. The whole path plays like a melody.

2

Hold on to it

A few seconds is all you get. Then it's gone — and the next gap is a tile wider.

3

Walk it blind

Land where the path was and it rises up to meet you. Land anywhere else and, well. Down you go.

What gets in the way

Nothing at all,
at first.

Then things start turning up — one at a time, each with the board to itself, so you're never learning two at once. And the cube tells you what you're looking at the first time you meet it.

Spikes

They hover over the path, bobbing up and down. Slip underneath while one is up.

Lifting tiles

That tile has somewhere else to be. Wait for it to drop, or ride it up.

Decoys

Branches that look exactly like the path. One of them is lying to you.

The laser

Sweeps the whole gap, end to end. You cannot go round it. Jump.

The laser sweeping the gap at level 26
Level6

Six ways to play

Same cube, same gap. Six completely different problems to solve with them.

free

Classic Clash

The main climb. Hearts to catch you, hints to save up and spend, checkpoints so a good run isn't wasted — and a board that gets meaner the higher you get.

Pure Play

The same crossing, stripped bare. No lives, no second looks, nothing in your way. Just you and whatever you remembered.

Tile Rush

One long path instead of levels. You see it once, then walk as far as memory takes you — every tile counts. Hearts sit out along the way, so it pays to remember where.

Point Hunt

Your cube is a die now. Landing safely isn't enough — it's the number facing up that scores.

Roll Call

The board asks for a number. Turn up showing exactly that face, or the streak ends there.

Guess Quest

Nobody shows you the path. Every other tile is standing — the ones in between are yours to work out.

Easy to live with

Two controls.
No tutorial.

Swipe to roll, tap to jump. That's the lot. Nothing is ticking down while you think, so take as long as you like — and it follows your phone into light or dark, with sound and buzz on their own switches.

2controls to learn — swipe to roll, tap to jump
3inputs — touch, keyboard or a game controller
6languages, properly translated
0ads, sign-ups or timers